//
//  Bullet.h
//  MathMastersAsteroids
//
//  Created by Jordon Phillips on 3/7/10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//
//  The bullets the player fires

#import <Foundation/Foundation.h>
#import "GameObject.h"


@interface Bullet : GameObject {
	BOOL dead;//determines whether the bullet is dead or not
	BOOL explode;//is true if the bullet is exploding
	NSTimer *animation;//controls the animation
}
@property BOOL dead;
@property BOOL explode;
-(void)initBullet:(float)newX:(float)newY;
-(void)act;
-(void)reset:(float)newX:(float)newY;
-(void)destroy;
-(void)animate;
@end
